Elements of Scenario-Based Learning Games
Principles of Scenario-Based Learning Games
Identity- Assuming a role allows a student to be more immersed in the game and learning experience.
Interaction/feedback - Feedback lets students know how well they are progressing towards the objective.
Risk taking - Let students explore and try different strategies with a low consequence for failure.
Customizable - Getting to the objective shouldn't be a one size fits all. Allow students to problem solve in different ways, and determine that there may be several ways to meet the objective.
Agency - Give students control over what they do. Allow them to make decisions about how to approach the problem or meet the objective.
Well ordered problems - Challenges should be scaffolded and should slowly increase in difficulty.
Challenge & Consolidation - Students should have the opportunity to repeat skills until they become almost second nature.
Just in time and on-demand - Provide students with help as needed.
Situated meaning - Use contextualized terminology/jargon, so students learn the words as they relate to the discipline or situation.
Pleasantry frustrating - The game should be doable but challenging.
Performance before competence - Students can learn by doing to reach competence.
Adapted from:
Gee, J. P. (2005). Good video games and good learning." Phi Kappa Phi Forum, vol. 85, no. 2, 2005, p. 33+.
Process of Creating a Learning Game
Your turn! Use this template to plan your own learning game.
Adapted from:
Walsh, Andrew. Innovative pedagogies series: Game-based learning and IT literacy. 2015.
https://www.heacademy.ac.uk/system/files/andrew_walsh_report.pdf